Sodium

Sodium

Mod

A modern rendering engine for Minecraft which greatly improves performance

Client Optimization

8.84M downloads
12.7k followers
Created3 years ago
Updated3 days ago

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Sodium 0.5.4

Changelog

Highlights

  • Slightly improved the performance of immediate-mode rendering (anything which is not terrain) by enabling general optimizations for all parts of the game code and other mods.
  • The existing optimizations for entity rendering have been further improved, increasing frame rates by up to 7-10% in busy worlds.
  • The automatic detection of graphics driver bugs and software incompatibilities has been improved.
    • The game will now crash when Rivatuner Statistics Server (RTSS) is detected, in order to prevent the user's hard drive from being filled up with errors.
    • Resource packs which attempt to load incompatible "core shaders" now show a warning.

Misc changes:.

  • Fixed a bug where interacting with blocks in a debug world would result in the incorrect visual state being shown.
  • Fixed some problems where chunks would not be rendered in the correct order when standing at the extreme extent of a render region.
  • Fixed a bug where the client would get stuck at "Loading terrain..." for a very long time when the player's eyes and feet were in different chunks.
  • Fixed a problem where animated textures would become de-synchronized with one another, due to texture updates being skipped for not-visible blocks.
  • Fixed animated texture interpolation with mods that use unusual texture sizes.
  • Improved compatibility with mods that replace the ColorProvider implementation of vanilla blocks.
  • Improved compatibility with mods that specify a block entity renderer on "air" blocks. (Please stop doing this.)

Files

sodium-fabric-mc1.20.2-0.5.4.jar(881.57 KiB) Primary Download

External resources



Project members

jellysquid3

Owner

IMS

Maintainer


Technical information

Client side
required
Server side
unsupported
Project ID